The cola commercial (which I’ve mentioned recently) was due this morning, and my endless hours of rendering time were condensed to a 30 second display of glass textured concept-lacking madness. I had only used Cinema 4D once, for a still-frame bottle render, before this, hence the modest detail in the models. Anyway, I’m very happy [...]
Content
Tagged: 3d
This is the latest render of the thing that I last time dubbed the Large Havoc Creator; a fantasy coke manufacturing/explosion generating wunder machine. I’m still working on lighting and textures, but it’s about time to get moving and render some final scenes, so I can begin editing. I don’t really have any music yet, [...]
Animation experiments. The bounce heights and intervals might still be a bit wonky, but it’s as close as I could get.
I spent all morning playing with lighting in Cinema 4D. Each of these frames (roughly 1400×1000) took minutes to render, with two spot lights, one area light and global illumination. Again, this is for the multimedia and animation course that I’m doing. While the assignments focus mainly on animated models, I’m more interested in combining [...]
These are screen shots of a very simplified particle collider 3d model, inspired by the Large Hadron Collider, that I’m doing for a commercial in Multimedia and Animation. The brief is fairly open. It has to be a 30 second commercial, featuring some ‘fantasy machine’ producing the product, Zap! Cola (oh yes, great name,) but [...]