To Kill a Mockingbird, storyboard, process
Still working on the title sequence for To Kill a Mockingbird. I’m trying to make it easy for myself, because of a severe lack of Flash skills, but I’m still getting stuck. I’m at 25 seconds or so.
Still working on the title sequence for To Kill a Mockingbird. I’m trying to make it easy for myself, because of a severe lack of Flash skills, but I’m still getting stuck. I’m at 25 seconds or so.
I’m starting to get the look & feel for my intro sequence for To Kill A Mockingbird. Still not quite sure about the typography, but I am probably going to go with a classic serif, possibly Baskerville. This is a still frame from the first scene; calm, slow paced, falling leaves, and birds somehow interacting [...]
As you might be able to tell–I’m still at the very basics of Flash. I’m doing a 60 second title sequence for a fictitious remake of To Kill a Mockingbird, and these spastic bird shaped things will hopefully be part of it. The flapping of the wings is a simple two-frame movie clip in the [...]
This project demonstrates timeline navigation, key stroke detection, a basic URLRequest, context menu modification, and how to make an object annoyingly trail the mouse cursor. The code follows after the jump.
An EventListener listen for clicks for each of the four buttons, executing the corresponding function, which manipulates the X or Y value by 10. Is there a more efficient way to do this? btn_left.addEventListener(MouseEvent.CLICK, nudge_left); btn_right.addEventListener(MouseEvent.CLICK, nudge_right); btn_up.addEventListener(MouseEvent.CLICK, nudge_up); btn_down.addEventListener(MouseEvent.CLICK, nudge_down); function nudge_left(e:MouseEvent):void{ black_circle.x -= 10; } function nudge_right(e:MouseEvent):void{ black_circle.x += 10; } function nudge_up(e:MouseEvent):void{ [...]